One year after the launch of Final Fantasy 16 on PS5, the game’s director has published a message containing a small update for the PC version.
The PS5 version of Final Fantasy 16 is one year old and there has been talk of the arrival of the PC version for some time . Moreover, the exclusivity period with Sony expired a while ago and many would like to have more precise information on the matter. In particular, it was expected that something would emerge during the summer events, but the title unfortunately did not appear on any stage.
However, a small mention of the conversion was made by Hiroshi Takai, the director of the game, in the message celebrating the first anniversary. Don’t expect anything, because he simply confirmed that the development team is working hard on this version of the game .
Development proceeds
Development of the PC version of Final Fantasy XVI was announced in May 2023 . At the time, producer Naoki Yoshida said it was in development. It was talked about again at PAX West 2023, but without a specific date being given or anything being shown. In March 2024, Yoshida also said that a PC demo was planned , as had happened with the PS5 version. At the time it was said that the new version was close, without specifying anything else.
An update on the PC version of Final Fantasy 16 comes directly from the director
We’re continuing the one-year anniversary celebration with a message from Final Fantasy XVI main director Hiroshi Takai. #FF16 pic.twitter.com/7FLOHNSYgS
— FINAL FANTASY XVI (@finalfantasyxvi) June 21, 2024
Unfortunately, aside from confirming the obvious – that the team is working on the PC version of Final Fantasy XVI and wants to make the game “available to as many players as possible” – Takai hasn’t provided any other relevant updates.
Thus, Final Fantasy XVI currently remains available only for PS5 , despite not being as blatant a success as Square Enix hoped, considering the community’s mixed reactions and less-than-exceptional sales.
Also Read:
Final Fantasy 14 Dawntrail: Naoki Yoshida talks to us about narrative, Job identity and design