Assassin’s Creed Shadows under review by Digital Foundry: a technological leap for the series but with problems
Digital Foundry has published a new analysis video starring Assassin’s Creed Shadows and based on the footage we have seen of the game during the events of recent days.
As expected, the latest gameplay footage of Assassin’s Creed Shadows ended up under the magnifying glass of Digital Foundry , who analyzed the technical sector of the next chapter of the Ubisoft series. For the moment the game has convinced tech enthusiasts as there are some obvious problems that will hopefully be resolved in time for the release of the game scheduled for November 15th.
According to what has been seen in the videos of recent days, Digital Foundry states that the proprietary Anvil graphics engine has made important steps forward compared to previous chapters and in Shadows ray traced global illumination has been introduced , which therefore offers more realistic lighting and with a generally good level of ambient occlusion, although the shadows are not entirely convincing and some unconvincing details were noticed, such as a light leak effect in the interior and pop-in of light details.
Between lights and shadows
In any case, the RGTI offers a generally good result and certainly a step forward compared to the pre-calculated lighting of previous games. However, shadows and reflections are not convincing and would seem to use less advanced technologies and therefore not based on ray tracing.
Assassin’s Creed Shadows under review by Digital Foundry: a technological leap for the series but with problems
Another interesting detail noted is the care put into the destructibility of small elements of the setting. For example, in the gameplay presentation we see a fruit basket fall to the ground under Yasuke’s blows, with all the contents spilling and rolling on the ground in a convincing manner as well as other elements of the scenario that are destroyed in a granular manner during the course of combat.
Digital Foundry also states that unfortunately the Assassin’s Creed Shadows footage shown by Ubisoft was not of high quality. For example, the framerate was capped at 30 fps and a marked stuttering effect was noted , which is not exactly the best way to present the game’s potential to the press and public.
In short, although at the moment Digital Foundry has rightly not given a final verdict, it is clear that there is still work to be done by the Ubisoft team, with the hope that everything will be perfected in time for launch
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