Immortals of Aveum has been tested by Digital Foundry: FSR 3 multiplies the performance
As anticipated by Digital Foundry itself, the introduction of FSR 3 technology in Immortals of Aveum has multiplied the performance of the game, analyzed in detail here.
Digital Foundry analyzed Immortals of Aveum after the addition of FSR 3 , which effectively multiplies the game’s performance by generating additional frames compared to the original ones, resulting in a frame rate that reaches up to 120 fps.
Powered by the powerful Unreal Engine 5, Ascendant Studios’ magical shooter presented problematic performance on PS5 and Xbox Series
Well, AMD’s FidelityFX Super Resolution manages to solve the problem with the same visual quality, increasing fluidity without having an exaggerated impact on latency , which inevitably grows, but as part of an intervention that requires VRR support in order to be able to be appreciated.
Is this the future?
Judging by how effective this first implementation of FSR 3 technology on consoles proved to be, there is no doubt that Frame Generation represents the path to follow , despite all the limitations that this type of solution still highlights, see precisely the need to a 120 Hz screen.
In any case, Digital Foundry points out, resorting to this solution as part of a less frenetic experience could have produced even better results, but Ascendant Studios’ shooter confirms itself as an excellent title and is currently available both in the PlayStation Plus (for those who have redeemed it) and Xbox Game Pass.