XDefiant is a success for Ubisoft, here’s how many unique players it reached

XDefiant Does Not Award Points in Ranked Mode: Ubisoft Comments on the Big Problem

XDefiant is a success for Ubisoft here’s how many unique players it reached

XDefiant has seen great results since its launch, as revealed by Ubisoft, which reported the number of registered players for the game.

Ubisoft CEO Yves Guillemot confirmed in an interview with Ubisoft’s blog that XDefiant has surpassed 11 million players since its launch . This is obviously a celebration of the company’s renewed success, which finally seems to have chosen the right live service, despite the skepticism of many.

More specifically, Guillemot said : “There’s a lot of work to do, but it’s managed to attract 11 million players in a short time. And that number will increase with all the work the team does to ensure Season 1 offers much more to the experience already in place. It’s about making the right choices and sticking with them.”

A successful live service for Ubisoft

In short, Ubisoft has great prospects for XDefiant, which could become another golden goose like Rainbow Six: Siege , if managed well. After all, it was the fastest Ubisoft title ever to reach one million players in 2 and a half hours from launch. After a week, it had already reached 8 million unique players.

XDefiant is a success for Ubisoft here’s how many unique players it reached

XDefiant – Season 1 Trailer

According to Insider Gaming, the milestone of 10 million players was reached in the first week of June , which would mean a certain slowdown in the influx of new players, which should be considered somewhat physiological given the slowdown in the campaign to acquire new users.

Ubisoft hopes to bring many back to the game with the launch of the first season, scheduled for July 2, 2024. That said, XDefiant exceeded all internal expectations and would have reached the desired retention rate of 10% after one month.

Still talking about the game, Guillemot continued: “Well, apart from continuous updates, different experiences and optimized gameplay, I would love to see it as a serious esport. But really, for a game like this, there are no limits to its future. And we have a fantastic team working on it, listening to our players and communicating with them, which is fundamental. We’ve started well, but there’s still a long way to go and I’m looking forward to the challenge.

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