Digital Foundry has compared the new trailer for Metal Gear Solid Delta: Snake Eater with the original for PS2, and the technical analysis of the English publication reserves some surprises.
The trailer for Metal Gear Solid Delta: Snake Eater was compared with the original by Digital Foundry, which took advantage of the new materials to carry out a preliminary technical analysis of the long-awaited remake produced by Konami, which undoubtedly stands as one of the most interesting projects of the Japanese house.
Let’s start from the resolution, which in all the sequences of the trailer appears to be a native 4K with only rare episodes of dynamic scaling, although the frame rate shown for the moment is only 30 fps: the hope is that the game includes an option for 60 frames per second, of course.
You can see a perfect synchronization with Hideo Kojima’s shots and direction, although in the remake the view was slightly changed. The use of Unreal Engine 5 is evident in the quality of all the materials present in the game, as well as the visual effects.
A truly promising remake
Shown during the Xbox Games Showcase, the trailer for Metal Gear Solid Delta: Snake Eater seems to be confirmation of the goodness of a project that appears impeccable on a technical level, thanks also to the many improvements introduced for the character models , which however appear to be reused the original animations.
Some stylistic choices somehow increase the distance between Delta and the original Metal Gear Solid 3, see for example Snake’s hair, beard and skin, which aim to give the protagonist a substantially more realistic and plausible appearance when compared to the PS2 version.
In short, for Digital Foundry we are faced with a truly interesting remake, capable for the moment of finding the right balance between the use of modern technologies and the desire to remain faithful to the 2004 game.
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