The First Descendant Supports DLSS 3.5 and NVIDIA Ray Tracing in New Trailer

The First Descendant Supports DLSS 3.5 and NVIDIA Ray Tracing in New Trailer

The First Descendant Supports DLSS 3.5 and NVIDIA Ray Tracing in New Trailer

Available since yesterday, the PC version of The First Descendant supports NVIDIA’s DLSS 3.5, ray reconstruction, and ray tracing technologies, shown in a new trailer.

The First Descendant supports DLSS 3.5, ray reconstruction and NVIDIA ray tracing , as shown in the trailer you can watch below: a summary of the spectacular graphics technologies available in Nexon’s new free-to-play shooter.

Powered by the powerful Unreal Engine 5 , the game catapults us into a world as fascinating as it is treacherous, brought to the screen with great attention to detail and high-quality effects, capable of enhancing surfaces and shadows thanks to a dynamic lighting system.

Of course, DLSS 3.5 also has a profound impact on performance, allowing you to enjoy an experience up to 4K and increasing performance by up to 2.7 times when all ray tracing effects are activated.

And to top it all off, there’s support for NVIDIA Reflex, which reduces system latency by up to 55% , making commands much more responsive and precise to input. Needless to say, to take full advantage of these features, you’ll need to install the latest GeForce Game Ready Drivers.

A debut with a bang

The First Descendant got off to a flying start on Steam, and despite lukewarm user reviews, it managed to churn out significant numbers, reaching a peak of over 229,000 concurrent players on Valve’s digital platform overnight .

The First Descendant – NVIDIA Features Trailer

Very respectable figures, in short, for a title with great ambitions : similar in many ways to Warframe, the Nexon shooter can count on well-tested mechanics, a particularly solid structure and a technical sector that, as mentioned, will not fail to impress you.

A few days ago we tried the beta of The First Descendant : check out the article.