NVIDIA announces new games that support DLSS, from Alan Wake 2: Night Springs to Star Wars Outlaws

NVIDIA announces new games that support DLSS from Alan Wake 2: Night Springs to Star Wars Outlaws

NVIDIA announces new games that support DLSS from Alan Wake 2: Night Springs to Star Wars Outlaws

NVIDIA has announced new games that support DLSS technology, from Alan Wake 2’s Night Springs expansion to the Star Wars Outlaws tie-in, from Dragon’s Dogma 2 to Black Myth: Wukong.

NVIDIA has announced new games that support DLSS technology , including Alan Wake 2: Night Springs, which is now available with full ray tracing and DLSS 3.5 for lifelike visuals and unmatched performance – an added touch to an experience that was visually already extraordinary.

From August 30th we will be able to explore the galaxy with Star Wars Outlaws, hurtling through space, fighting and looting accompanied by stratospheric light and shadow effects thanks to ray tracing with DLSS 3.5 and NVIDIA Reflex.

A few days earlier, on August 20th, we will find ourselves taking on the role of the Monkey King in Black Myth: Wukong and facing spectacular fights in a legendary world with support for full ray tracing and DLSS 3.5.

The other games

A few days ago Dragon’s Dogma 2 was updated today with an update that brings NVIDIA DLSS 3 and various gameplay improvements , but the list of new games compatible with the latest NVIDIA technologies does not stop here and also includes Pax Dei, available in early access from June 18, with DLSS 3 and NVIDIA Reflex.

A spectacular battle in Dragon's Dogma 2
A spectacular battle in Dragon’s Dogma 2

From July 2nd we will be able to fight giant monsters in cooperative with The First Descendant, compatible with DLSS 3 and DLSS 2, while Final Fantasy XIV Online: Dawntrail introduces support for DLSS 2 in conjunction with the arrival of an internal benchmark for performance verification .

Finally, Killer Klowns From Outer Space: The Game and Soulmask also join the list, both compatible with DLSS 2 technology for graphics upscaling with the same performance.