Larian Studios Warsaw is the new team behind the creators of Baldur’s Gate 3

Larian Studios Warsaw is the new team behind the creators of Baldur's Gate 3

The team that created Baldur’s Gate 3 has announced the creation of a new studio in Poland: it will be called Larian Studios Warsaw. Let’s see the details.

Larian Studios – which everyone knows by now as the development team of the fantastic role-playing game Baldur’s Gate 3 – has now announced big news: the company is creating a new development studio in Warsaw, Poland .

The purpose of this new team will be to “enhance the continuous development cycle” of Larian . The new team – which will officially be called Larian Studios Warsaw – will be “brother” to the company’s other studios, which are based in Quebec, Dublin, Guildford, Barcelona, ​​Ghent and Kuala Lumpur Ula Jach, head of the studio, explains that he has great faith in the Polish gaming and work scene.

According to him, Larian wants to give space to creativity, to the spirit of collaboration and innovation typical of the area. Jach aims to collaborate with the best talents in the area, which we remember is growing more and more as demonstrated by the opening of an Xbox team .

The words of the CEO of Larian Studios

The logo of Larian Studios Warsaw
The logo of Larian Studios Warsaw

Swen Vincke, CEO of Larian Studios , instead stated that it was thanks to the Game Industry Conference that he had confirmation that in Warsaw there is great space for the growth of talents and industry experts who share the philosophy of the Baldur’s Gate 3 team. He also believes that many candidates are passionate about role-playing games, which makes them a perfect fit for Larian Studios.

In a simple but effective way, Vincke explains how he intends to manage Larian Studios Warsaw : the developers will take on two new role-playing games and enjoy the “fruits of their labor”. The CEO also suggests that new creatives will also be able to put their own spin on projects and has great confidence in the company’s future.

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