Helljumpers Delayed: Halo Infinite Forge’s Answer to Helldivers 2 Won’t Release in June
The Forge Falcons group has announced that Helljumpers will not arrive in June, as was previously announced: the mode seen as a response to Helldivers 2 takes longer.
The Forge Falcons, the team of modders working on various contents in the Forge of Halo Infinite , has announced the need to postpone the launch of Helljumpers , a new mode of the game that was particularly awaited as it was considered a sort of response to Helldivers 2 by part of the users.
It should have been released during June, presumably on the 28th of the month, but the work is taking longer than expected and therefore the release date has been moved and is not yet precisely defined. “We had hoped to launch Helljumpers on June 28, but it is clear that we will not be able to do so now,” the team explained in a message on X.
The reasons for the postponement are quite understandable: this is essentially an amateur project with a limited budget and the developers cannot work full time on this.
It is ambitious content and requires more time
Since it is a very substantial content, it means that it will take more time: ” We don’t want to lower the ambitions of the project or launch it still in beta just to be able to respect the scheduled date. Therefore we prefer to review the release and still be sure that the project reaches the original vision for this experience”.
Helljumpers Delayed: Halo Infinite Forge’s Answer to Helldivers 2 Won’t Release in June
TFF | Helljumpers | Delay
We were hoping to get Helljumpers out on June 28th, but it is clear that won't be happening now. The reason why is below:
The reason for the delay is because we have now hit a strict budget limit, meaning we can't go any higher then what we're… pic.twitter.com/wVpZWABmeY
— The Forge Falcons (@TheForgeFalcons) June 22, 2024
Helljumpers is supposed to be a mode in Halo Infinite that allows PvE battles against waves of enemies on separate missions. While the idea obviously has to do with a possible answer to the huge success of Helldivers 2 , it is still something that pre-exists, in some way, in the Halo universe.
A mode of this kind can in fact be considered close to the Firefight of Halo 3: ODST , a chapter from which Helljumpers is particularly inspired. The same concept of soldiers launched into the front line from planetary orbit was in fact found in the Halo chapter in question, released in 2009 and therefore prior to the first chapter of Helldivers.
The “Orbital Drop-Shock Troopers” (ODST) were in fact also called “Helljumpers” for the way in which they are dropped directly into the action zones with a sort of pod launched from a ship in orbit.
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