Helldivers 2 players have made a bet with GM Joel: if they manage to liberate a specific planet, another will be completely liberated automatically.
The players of Helldivers 2 and the Game Master Joel have made an agreement or, if you prefer, they have made a bet. If players manage to liberate a specific planet , another will also be completely liberated without having to fight.
The idea was born on the Helldivers 2 Discord channel. Players proposed liberating a specific planet, Martale , so as to cut off the supply line of a planet near Charon Prime. The plan makes sense, but players didn’t know if the game’s system can simulate such an event.
Talking about it with the Helldivers 2 community manager, fans proposed the idea and, after the CM communicated with Game Master Joel, it was confirmed that freeing Martale will also lead to the freeing of Charon Prime .
How the Helldivers 2 system works
The truth is that Helldivers 2’s system isn’t exactly capable of automatically liberating a planet if another is saved. However, Joel can manually end the defense event of the planet Charon Prime and has decided to accept the players’ bet.
To understand the issue you must also know that the planets of Helldivers 2 are connected by lines of regrowth : these are not visible in the normal map of the game, but can be viewed via a dedicated site (you can see the image above to understand how it works) .
If a supply line is blocked, the Automatons lose the ability to send troops to the next planets in that line. In Martale’s case, freeing her is the only thing that stands in Charon Prime’s supply line.
This is an interesting game mechanic that deserves to be expanded, because it would allow the community to organize the defenses of the planets in a strategic way, deciding whether it is worth risking all their forces on a single battlefield. For now, however, the system is unclear and appears to require human intervention to function properly.