Halo Infinite was supposed to see the return of the Infinity as a hub for Campaign missions per a leak
Some possible details about content cut from the Halo Infinite Campaign have emerged from a leaker, who talks about what the UNSC Infinity’s role in the game was supposed to be.
Some possible details on what was supposed to be the complete Halo Infinite Campaign emerge from a collection of elements made by Rebs Gaming, a leaker considered reliable regarding the series in question, which also concern what was supposed to be the return of the UNSC Infinity as an element active in history.
Obviously these are just rumours, but Rebs Gaming has shown in the past that it has possible connections with 343 Industries, or at least has got various advance information right also on Halo 5 and Halo: The Master Chief Collection, so let’s take these releases into consideration also because they are quite interesting and plausible.
Essentially, in the new video published, the YouTuber reports some details that emerged on what were supposed to be some of the contents of the Campaign which were then removed from the final game , perhaps due to lack of time or a desire to focus on something else.
Halo Infinite was supposed to see the return of the Infinity as a hub for Campaign missions per a leak
A great hub for Campaign missions
The idea was to offer a greater amount of content and make more use of the large open world made available in the game.
In particular, the UNSC Infinity ship was supposed to represent a sort of hub for Master Chief on Zeta Halo , with various characters inside to interact with.
By speaking with them it was possible to obtain information and start new quests and missions on the surface of the ring, effectively providing a sort of advanced base. All of this was removed in favor first of a series of UNSC buildings and then of the FOBs we saw in Halo Infinite.
The Forward Operating Bases are essentially the small-scale reduction of what UNSC Infinity’s role was reportedly supposed to be. Furthermore, the game world, namely Zeta Halo, needed to be more complex, with deeper interactions.
The idea was to insert factions in the style of Far Cry 5, each controlled by one of the Warlords of the Exiles, who had to have their own fort each to reach and conquer, after having placed the smallest support bases around.
There was also the idea of introducing upgrades specifically linked to the bases to be conquered and also the presence of some “dungeons” to explore, according to reports. It is not the first time that there has been talk of content being cut from the Halo Infinite single player, considering that, even a short time ago, a report spoke of the former management of 343 who would have clipped the wings of the campaign .
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