Dungeons and Kingdoms is a mix of city builder and action RPG created by a lone developer
The hallmark of indie games is their ability to take elements from multiple genres and combine them into something new and experimental. The recently announced Dungeons and Kingdoms is a recent example of this genre-blending. Combining elements of RPGs, dungeon crawlers, city-building sims, and resource management games in a medieval setting, it’s definitely worth checking out, especially if you’re a fan of Dark and Darker or Manor Lords.
As the leader of a group of refugees, your job in Dungeons and Kingdoms is to build a new settlement for your people. Using a modular system with over 500 individual pieces, you need to construct buildings, develop infrastructure, and modify the surrounding landscape so that your settlement can expand and be defensible. As in any resource management game, you also need to provide your people with food, water, and keep them happy. You can grow crops within your walls or go hunting and gathering resources.
Dungeons and Kingdoms is a mix of city builder and action RPG created by a lone developer
The game also features a full day/night cycle and seasons, and judging by the trailer, you can pet a dog… although in this case it’s a fox, but it’s still cute.
Combining all of this with a charming art style and medieval setting makes this a favorite. But Dungeons and Kingdoms has another side.
With a third-person, ARPG-style combat system, you’ll not only have to defend your settlement from bandits and raiders, but also explore ruins and temples inhabited by monsters. Clearing these dungeons will earn you rewards and new technologies that you can use to improve your settlement. Oh, and there’s a dragon.
It is worth noting that the game is being developed by just one person. However, he probably invites contractors to help with the development, like Manor Lords.
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