Assassin’s Creed Shadows: details on stealth, combat and RPG mechanics

Assassin's Creed Shadows: details on stealth combat and RPG mechanics

Further details have arrived on Assassin’s Creed Shadows regarding combat, stealth mechanics and the progression of the two characters.

Through IGN, who had the opportunity to visit the Ubisoft Quebec studios in an exclusive preview and see Assassin’s Creed Shadows in action , further details have arrived on some elements of the next chapter of the series, such as those relating to the stealth phases, the combat, the role-playing equipment and systems when it comes to character upgrades.

Starting from stealthy approaches, the development team explained that Assassin’s Creed Shadows uses a new and advanced global illumination system that creates dynamic lights and shadows , which will have a concrete effect on the visual range of enemies. Taking advantage of shadows and darkness will therefore be essential, with players also being able to destroy lanterns or eliminate soldiers with torches to reduce the lighting in the environments and thus gain a tactical advantage. In the game interface there is also a special indicator that indicates how visible the player’s character is.

Assassin's Creed Shadows: details on stealth, combat and RPG mechanics

In addition to enemy soldiers, you will also need to pay attention to minions, NPCs who, although not directly attacking the player, can be annoying as they walk around with torches and can call for armed reinforcements and set off alarms. For those who prefer a pacifist approach, the developers have added non-lethal eliminations to stealthy kills, ensuring that you won’t have civilians on your conscience if you choose this option.

Still remaining within the scope of stealth, in Assassin’s Creed Shadows it will be possible to crawl on the ground to maintain a low profile and cross small openings. Naoe, one of the two protagonists, will be able to use a grappling hook to quickly reach roofs and other anchor points . It’s a similar dynamic to Syndicate, only this time the string has a more advanced physics system that allows for a more pronounced dynamic oscillation.

Unlike Origins, Odyssey and Valhalla, we won’t be able to use a bird-drone to scan the area and mark different objectives, with players having to do the reconnaissance work themselves. We also learn that, if desired, it is possible to use a stealthy approach also with Yasuke , the other protagonist of Shadows, but clearly forget the grappling hook and the agility of the shinobi Naoe, with this massive samurai more suitable for an open-faced approach.

Combat and RPG mechanics

Assassin's Creed Shadows: details on stealth, combat and RPG mechanics
Yasuke is a samurai who prefers open combat

As for combat, in Assassin’s Creed Shadows players will not be able to use shields, as they were not used in 16th century Japan, or other defensive tools and positioning and dodging will therefore be essential to avoid defeat. Between the two protagonists, the one best suited to open-faced battles is certainly Yasuke, who can also parry incoming attacks. Naoe, on the other hand, can only “deflect” shots. Ubisoft didn’t go into detail but the idea is that deflecting attacks is less efficient than blocking them. Enemy armor has a durability system and it will be possible to break it during combat, obtaining obvious benefits.

As for weapons, you will be spoiled for choice with an arsenal faithful to the historical period, which includes katanas, kanabō (two-handed maces with spikes), yari spears, shuriken, kunai and kusarigama (a sickle tied to an iron chain). Furthermore, Yasuke can use arquebuses and therefore has a valid option available to hit enemies from afar.

Assassin's Creed Shadows: details on stealth, combat and RPG mechanics

Each weapon will have its own skill tree . Using a certain category for a long time will improve the character’s ability to use it. Furthermore, it will be possible to create your own personalized katana with the components collected and personalize it completely, complete with a transmog system so as not to have to sacrifice aesthetics in favor of efficiency.

Yasuke and Naoe will have individual equipment and skill trees , some unlockable through the Ninja Scrolls scattered throughout the game, but they share experience points gained, inventory and collected resources.

We remind you that Assassin’s Creed Shadows will be available from November 15, 2024 .