Assassin’s Creed, Resident Evil and Death Stranding flopped on iOS: few downloads and few purchases

Assassin's Creed Resident Evil and Death Stranding flopped on iOS: few downloads and few purchases

Assassin’s Creed Resident Evil and Death Stranding flopped on iOS: few downloads and few purchases

The iOS versions of Assassin’s Creed, Resident Evil and Death Stranding appear to have flopped, with few downloading them and even fewer purchasing them.

It seems that the future of triple A on iOS is uncertain to say the least, given that some of the major launches in recent months seem to have had terrible results , both in terms of downloads and in terms of sales. Let’s talk about the various Assassin’s Creed, Resident Evil and Death Stranding . In short, there are few who download them to play the trial version and even fewer who purchase them after doing so, for amounts that vary between 15 and 50 dollars.

Resident Evil 4, Resident Evil 7, Death Stranding and Assassin’s Creed Mirage, among the major titles presented by Apple during its conferences, caused a lot of attention but few results, so much so that Mobile Gaming.biz hypothesizes that Apple itself pays the publishers to carry out the conversions.

Assassin’s Creed Resident Evil and Death Stranding flopped on iOS: few downloads and few purchases

Very low numbers

According to the magazine’s own estimates , based on data collected by Appfigures, fewer than 3,000 people paid $49.99 for Assassin’s Creed Mirage at launch on June 6. Overall, it seems that the game has been downloaded 123,000 times, for revenues of $138,000. It is important to underline that the game can only be played on the iPhone 15 Pro, iPhone 15 Pro Max and high-end iPad, therefore by a certainly limited audience compared to the total number of owners of Apple devices.

An image from Resident Evil Village
An image from Resident Evil Village

In short, Assassin’s Creed Mirage would have achieved a negligible result compared to many free-to-play games . For comparison, Appfigures highlighted the data from Assassin’s Creed Rebellion, an Ubisoft title designed specifically for mobile devices, which at launch on November 21, 2018, was downloaded 1.9 million times in a period of time comparable to that in which Mirage it reached just 123,000 installations, for revenues of $981,000.

Other popular titles such as Resident Evil 4, Resident Evil Village and Death Stranding, all shown during Apple conferences , suffered the same fate. Appfigures estimates suggest that Resident Evil 4 has been downloaded 357,000 times, earning an estimated $208,000. Considering the game’s price of $29.99, this means that approximately 7,000 people have downloaded it and paid to unlock the entire game in its six months on the market. Resident Evil Village fared even worse, with Appfigures estimating 370,000 downloads and only $92,000 in revenue, meaning the number of players who actually paid $15.99 to unlock the entire game is around 5,750.

Death Stranding by 505 Games is a premium game, with an initial cost of $20. It hasn’t yet generated enough downloads to be registered by Appfigures’ tracking data , but some quick calculations based on revenue estimates of $212,000 suggest it’s had around 10,600 downloads since launch on January 29, 2024.

The protagonist of Death Stranding
The protagonist of Death Stranding

Appmagic, another analysis company, provided more optimistic estimates, but still not very reassuring on the state of these stocks. According to its data (all net of the store manager’s cut), Assassin’s Creed Mirage would have produced revenues of $221,000 on 279,000 downloads (5,750 sales at $49.99). Resident Evil 4 would have been downloaded 710,000 times, for $347,000 in revenue (15,000 sales at $29.99). Resident Evil Village would have been downloaded 817,000 for $420,000 in revenues (34,000 sales at $15.99). Death Stranding, which is a premium game, would have produced $348,000 in revenue, for 23,000 purchases.

In short, we are at enormous distances from the numbers made by the same games on the traditional market platforms, i.e. PC and console, and at sidereal distances from the numbers of the great mobile successes.

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