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Analysis of Elden Ring: Shadow of the Erdtree by Digital Foundry FromSoftware wand for optimization
Digital Foundry has published an exhaustive analysis of Elden Ring: Shadow of the Erdtree, noting that unfortunately the game still suffers from the problems it presented two years ago.
With the arrival of Elden Ring: Shadow of the Erdtree , FromSoftware’s souls-like has once again ended up under the lens of Digital Foundry . The verdict? With the arrival of the expansion the game has taken neither steps forward nor backwards, which is not a positive result considering that the performance and optimization problems from two years ago are still present .
In fact, tech enthusiasts say that the game behaves in a similar, if not identical, way to how the game appeared two years ago after the appropriate corrective patches. This means that on console there is no single graphics mode for PS5 and Xbox Series X|S that ensures a stable framerate at 60 fps. The exception is represented by the PS4 version played in backward compatibility on PS5, which guarantees a stable and rock-solid framerate, with obvious compromises to image quality.
Even the Quality and Ray Tracing modes are far from flawless, due to the lack of a framerate cap that locks it at 30fps and consequently it is possible to witness fluctuations between 30 – 45fps and sometimes even below this threshold.
No DLSS, FSR and XeSS on PC
Even on PC the situation hasn’t improved one iota. The maximum framerate is still stuck at 60 fps , there are no options for ultrawide, ray tracing leaves a lot to be desired and there is no support for modern upscalers such as DLSS, FSR and XeSS, which are now the minimum equipment every game double and triple a.
Analysis of Elden Ring: Shadow of the Erdtree by Digital Foundry FromSoftware wand for optimization
Not only that, the game still suffers from inconsistent frame-time issues due to CPU bottlenecking, even on a processor as beefed up as the Ryzen 7 7800X3D. Digital Foundry also noted rarer but more extreme frame-rate drops, all the way down to 0fps.
In short, Shadow of the Erdtree offers unparalleled artistic direction, lots of new content and a vast new setting to explore, but in terms of optimization and performance we are not there. In this sense, Digital Fondry’s comment is rather critical:
“Bearing in mind the problems on consoles and PC, it’s worth remembering that Elden Ring has been a huge financial success for FromSoftware, and it seems strange that no money has been reinvested in improving the technical quality of the game on PC or consoles in the last two years “says Digital Foundry.
“This criticism comes with genuine respect for what FromSoftware has achieved with the Souls series; few developers match this studio when it comes to world-building and 3D combat. But on every platform, we see a developer who continually ignores the fundamental technical problems .”
Meanwhile, today FromSoftware released a patch that facilitates the expansion , accompanied by a small guide to help players .