One of the authors of Fallout gives a backstory on the cancellation of Fallout 3 “Van Buren”

One of the authors of Fallout gives a backstory on the cancellation of Fallout 3 "Van Buren"

One of the authors of Fallout gives a backstory on the cancellation of Fallout 3 “Van Buren”

Tim Cain has revealed a particular backstory that saw him as the protagonist and which led, despite himself, to the cancellation of the original Fallout 3 “Van Buren” by Interplay.

Tim Cain , one of the creators of the series, revealed an interesting backstory which, ultimately, led to the cancellation of the original Fallout 3 , i.e. the one identified with the code name Van Buren in development at Interplay.

In a video published on YouTube which traces the history of Fallout and other titles from Interplay, Troika and Obsidian, i.e. those developed in his long career by these companies, Tim Cain recalls in particular the Van Buren project , or Fallout 3, because it was a a game that was coming along very well and which in the following 18 months of development could become a truly great RPG.

Unfortunately, Interplay’s financial difficulties took over development and the project was blocked and eventually cancelled, closing the issue forever.

One of the authors of Fallout gives a backstory on the cancellation of Fallout 3 “Van Buren”

It still took 18 months, no less

Subsequently, the franchise was acquired by Bethesda who created its Fallout 3 in the company’s typical 3D style, therefore deviating significantly from what was the classic trend of the series.

To tell the truth, Cain’s contribution to Van Buren was rather limited, because in 2003 he had already left the company, however he was called back as a consultant to give his own evaluation of the project.

Cain explains that he was given a demo of the game, asking for an estimate of how long it would take to bring the game to fruition. “I believe that in 18 months it would have been a great game ready for market,” Cain reported of the original Fallout 3.

The problem was that Interplay didn’t have all that time available: economic problems forced the company to have to close the works in about 6 months, but the amount of time was impossible to sustain to arrive at a complete and excellent quality product.

Cain did not budge from the idea of ​​18 months of development, and this in a certain sense decreed the end of Fallout 3, because faced with such a timing Interplay decided to definitively cancel the game.

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