The Elder Scrolls 6 will be supported after release and will not use Unreal Engine 5: Todd Howard talks about the game
Todd Howard talked a little about The Elder Scrolls 6 revealing some details, such as the fact that there is an intention to support it over time and what technologies it is built on.
The Elder Scrolls 6 is far away, both because its teaser is years old and because it will still take some time before it is released. The hope is that in these years there will be room to discover something new about the game , but as development continues.
Precisely in this regard, in an interview with MrMattyPlays, Todd Howard spoke briefly about the role-playing game.
Howard’s words on The Elder Scrolls 6
Howard spoke about wanting to give TES 6 long-term support: “Given what Skyrim or other games have done, for Elder Scrolls 6… yeah, I’ll stop there,” Howard teased, before adding: ” We know that people are going to play it for a long time. So a game like that doesn’t just mean beyond content, in what it means for your character, in what it means for other things that makes us say: ” Hey, could this be something you guys come back to?” We see that with Skyrim and what people do in the game today. Even though it’s popular, what do people do when they come back to the game after leaving it for a few years?”
The Elder Scrolls 6 will be supported after release and will not use Unreal Engine 5: Todd Howard talks about the game
The Elder Scrolls VI – The announcement teaser
Howard also said that the technology used for Starfield was the “starting point” for The Elder Scrolls 6, “and then obviously we’re going to try to take that next step in the technology, looking at what’s coming in the future, how to do it and aiming ever higher.” But when asked to talk about this technology, Howard didn’t give in, simply saying, “It’s a secret for now!”
Howard was also asked if the type of procedural generation seen in Starfield will be carried forward for games like Elder Scrolls 6. Howard’s response was vague and said that procedural generation has “always been a tool in our toolbox “.
Howard was very vague in his answers , with unclear sentences, but it’s understandable since we’re talking about a game that will still require years of work. He was instead a little more direct regarding the fact that it’s been a full six years since the first and only teaser for TES 6 .