Assassin’s Creed Shadows will introduce something new related to the use of the Hidden Blade
Apparently Assassin’s Creed Shadows will introduce something new linked to the eliminations that Naoe can carry out using the Hidden Blade: let’s find out what it is.
Apparently Assassin’s Creed Shadows will introduce something new linked to the use of the Hidden Blade for eliminations from above: some enemies will be able to foil them at the last moment, taking advantage of our surprise to land a few shots and put us in difficulty.
In the short video you find below you can see Naoe intent on hitting an opponent from behind who we imagine is of high rank, with the latter however reacting and dodging the attack , grabbing the shinobi by the arm and inflicting a knee to her abdomen , and then throw her against some crates.
According to the social profiles that reported the news, this specific functionality can possibly be deactivated from the options, as happened in recent years when attempts were made to carry out a silent assassination on high-level enemies, without however being able to kill them with a single shot.
An absolute novelty? Not exactly
We have recently been able to watch several gameplay videos of Assassin’s Creed Shadows , which gave us a pretty clear idea of how the new chapter of the Ubisoft series will work , with its dual protagonist system and the differences in terms of approach and mechanics between Yasuke and Naoe.
Assassin’s Creed Shadows will introduce something new related to the use of the Hidden Blade
In #AssassinsCreed Shadows the assassinations can be denied!
The feature can be turned off, though. (via @ac_landmarks)
What are your thoughts on this? #Ubisoftpartner pic.twitter.com/GnmX2kukHy
— Access The Animus (@AccessTheAnimus) June 11, 2024
The blocking of the Hidden Blade, in any case, is not an absolute novelty for Assassin’s Creed : in Shadows the developers will try to consolidate this mechanism, but already in the first episode of 2007 something similar was present when approaching particularly strong enemies.
After that, as mentioned, over the years that type of situation has appeared in some situations , with particular emphasis in the action RPG trilogy which ended with Assassin’s Creed Valhalla, precisely because of the experience levels of the characters.